WINTER RULES
This is a Tye Webb rule. You can move your ball no more than one foot using the head of the club ONLY. You cannot touch the ball, clean the ball or move the ball from one surface to another i.e. (From Rough to Fairway or from Fringe to Green etc.). The Winter Rule is not in affect in any Hazard like Sand or Water.
WATER HAZARDS
Check the Local Rules on the score card to establish whether the hazard is a 'water hazard' or a 'lateral water hazard'.
Ball in watery hazard - play the ball as it lies or, under penalty of one stroke, (a) drop any distance behind the water hazard keeping a straight line between the hole, the point where the ball crossed the margin of the water hazard and spot on which the ball is dropped, or (b) play again from where you hit the ball into the hazard.
Ball in lateral water hazard - in addition to the options for a ball in a water hazard (see above), under penalty of one stroke, you may drop within two club-lengths of (a) the point where the ball crossed the margin of the hazard or (b) a point on the opposite side of the hazard equidistant from the hole.
BALL LOST OR OUT OF BOUNDS
Check the Local Rules on the score card to identify the boundaries of the course. If your ball is lost outside a water hazard or out of bounds you may play it as a lateral water hazard i.e. one stroke. You are allowed 5 minutes to search for a ball, after which if it is not found or identified, it is lost. If, after playing a shot, you think your ball may be lost outside a water hazard or out of bounds you may play a 'provisional ball'. You must state that it is a provisional ball and play it before you go forward to search for the original ball. If the original ball is lost or out of bounds you must continue with the provisional ball under penalty of one stroke. If the original ball is not lost or out of bounds, you must continue play of the hole with the original ball and the provisional ball must be abandoned.
BALL UNPLAYABLE
If you believe your ball is unplayable outside a water hazard (and you are the sole judge), you may under penalty of one stroke, (a) drop within two club-lengths of where the ball lies not nearer the hole, (b) drop any distance behind the point where the ball lay keeping a straight line between the hole, the point where the ball lay and the spot on which the ball is dropped, or (c) replay the shot. If your ball is in a bunker you may proceed under (a), (b) and (c). However, if you elect to proceed under (a) or (b) you must drop in the bunker.
BALL INTERFERING WITH OR ASSISTING PLAY
You may lift your ball if it might assist any other player.
You may have any ball lifted if it might interfere with your play or assist any other player.
LOOSE IMPEDIMENTS
You may move a loose impediment unless it and your ball are in a hazard. However, if you have touched a loose impediment within one club-length of your ball and your ball moves, the ball must be replaced and (unless your ball was on the putting green) you incur a penalty stroke.
OBSTRUCTIONS
Check the Local Rules on the score card for guidance on immovable obstructions (e.g. surfaced roads and paths etc.).
Movable obstructions (e.g. rakes, tin cans etc.) anywhere on the course may be moved.
If the ball moves it must be replaced without penalty. If an immovable obstruction (e.g. a water fountain) interferes with your stance or swing, you may drop the ball within one club-length of the nearest point of relief not nearer the hole. There is no relief for intervention on your line of play unless your ball and the obstruction are on the putting green.
CASUAL WATER, GROUND UNDER REPAIR etc.
If your ball is in casual water, ground under repair or a hole or cast made by a burrowing animal e.g. a rabbit, you may drop without penalty within one club-length of the nearest point of relief not nearer the hole.
Tye Webb Absent Player(s) rules
Todd Rensch Rule:
If one player is absent and unable to secure a substitute golfer, then both opposing team players will compete against the one present golfer. The team that is short a player can not recieve Team net or Absent player net points. Max score would be 10.
Jeff Janowski Rule:
If a player(s) opponent(s) is/are absent and unable to secure a substitute golfer, the player(s) will compete against his own handicap and be awarded two (2) additional handicap strokes. A ghost score will be determined by adding two (2) strokes to the present player’s handicap. The ghost score will be computed with any strokes over par distributed on the most difficult holes first working toward the least difficult hole.
Example:
Tye Webb is a 9 handicap and his opponent is unable to secure a substitute golfer. Two (2) strokes will be added to Tye’s handicap, effectively, a ghost score of 11 over par will be used. For scoring purposes the ghost score will be assessed as 9 bogeys and 2 double-bogeys where the 2 double-bogeys will be assessed on the two most difficult holes.